"The Trapmaster" Takira Hamilton

170+ lbs / 76.657+ kg
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DSX93
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"The Trapmaster" Takira Hamilton

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Name: Takira Hamilton

Age: 24

Hair Color: Black

Eye Color: Brown

Height: 5'8

Weight: 170

Alignment: Tweener

Nationality: North American and Jamaican

Born In: Fort Lauderdale, Florida

Hometown: Kingston, Jamaica

Entrance Music:
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Regular
When In Jamaica/Fort Lauderdale/Newport, Wales
Appearance:
Ring Attire
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Beachwear
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Lingerie
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Gym Wear
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Casual
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Le Backside
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Personality:
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In the ring, Takira is a simple woman: She's in there to do business. Take down her opponent, preferably by submission, get her money, and leave. No wasted movements. No mercy. No wasted breath; she doesn't do a lot of talking, but when she does, best believe it's important.

Outside of the job, she's still a woman of few words, but isn't unapproachable either way. She's simply used to the grind, sometimes having to be pulled away and reminded to relax at times. She carries herself with a lot of masculine energy, being something of a strong, silent type, with the silence lifting as one gets to know her. She's independent, with a mind that's open to learning new things; she takes pride in being able to do as much as she can by herself, and is something of a renaissance woman, having done a number of odd jobs and picking up a number of odd skills.
Backstory:
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Takira Hamilton was born to parents who weren't ready to be parents: Her father, engaged to another woman, had never intended to stay with her mother, who grew resentful of the reminder of the man she'd fallen in love with during their short affair. After discovering a toddler Takira alone at home, her mother having left her home alone overnight to go clubbing and later stumbling through the door the next afternoon, her grandparents would take her in and raise her themselves. They were loving, if strict.

They taught her the value of hard work, making her look for work to occupy her time in the summer during her teenage years. She would work a variety of odd jobs, but would take to hairdressing, and later, after being sent to live with other relatives in Fort Lauderdale to further her education, combat sports. She had a natural talent for fighting, as several bullies would come to find out when she caught them in the act. It would take some convincing of her uncle and aunt, but when she was allowed to train, she would end up thriving.

She trained in a variety of martial arts. Judo, Brazilian Jiu-Jitsu, Combat Pro Wrestling, and perhaps most prominently -- because of the identity of the person who trained her in the art -- Boxing. Stanley Hughes, who happened to have a brother who was quite the playboy before he got married, with one of his last affairs being with a woman from Jamaica, who he met during a vacation in Fort Lauderdale...

She learned that she had two half-brothers out there, in Wisconsin. Although curious, it would be something that she would ultimately decide not to pursue, mainly because it would put her in contact with the bastard who knocked up her mother and left.

After winning an amateur boxing tournament, Takira would look into Combat Professional Wrestling, and would be brought to London to train under one Daria Kendra Matthews, a Strong Style wrestler who was quite renowned in her day for being one of the most diabolical -- and successful -- villains that professional wrestling has ever seen, though life as a wife and mother to a special needs child would temper her. Morally, anyway: Training underneath her was brutal. Only the strong would survive to see the end of her curriculum.

Takira, of course, would persevere.

As a reward, Daria would send her to her old stomping grounds: First the UFCW (United Full-Contact Wrestling) in Daria's native England, where she had gotten her own start. And after some success, JCPW (Japan Combat Pro Wrestling), the very first promotion in the world to feature unscripted, full-contact pro wrestling. By the time Takira had joined, it boasted top tier Strong Style combat to add to its fame. She would face many daunting challenges there that forced her to shape up like never before, and these challenges would see the birth and rise of "The Trapmaster", a competitive, but brutal pro wrestler-martial artist that LAW scouts would waste no time in recruiting after her discovery.
Preferred Matches: Anything that isn't softcore or Hentai...In public, anyway.

Strategy:
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Takira is a well-rounded Strong Style wrestler, bringing in a style that blends technical wrestling, Judo, Brazilian Jiu-Jitsu, Muay Thai, and Boxing that makes her capable of handing just about any situation that may occur in the ring. That said, she likes to do her business up close, with a liking for trapping her opponent's limbs in order to maximize her offense up close. She utilizes a quick wit and an analytical mind to adapt to and counter her opponent's offense and come up with creative ways to bring them down. She is also quite powerful, possessing highly developed core strength that makes her capable of throwing others about with ease, and she makes maximum use of this with suplexes and slams to drive the breath and good sense out of her opponents.

In terms of striking, her training has instilled a strong Muay Thai influence with some power based in-boxing thrown in. She likes to pull opponents in for punishing elbows and knees, and favors killer hooks, uppercuts, and a vicious ground n' pound otherwise.

She's also quite athletic, being capable as a high flyer as well, but she prioritizes practicality over flash, picking her spots carefully. Sometimes to the point where that aspect of her ability isn't shown at all.

But out of all the tools in her arsenal, Takira likes to utilize submissions the most, and often seeks to end matches with them. Tap outs, verbal submissions, passing out...it makes no difference to her. Either way, she considers a submission victory to be the ultimate display of power in the ring.

She's very lacking on the Hentai side of things, however, having never competed in any contests of the sort before coming to LAW.
Stats:
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General
Endurance: 5/5 - Is built Ford Tough with a never-say-die attitude.
Strength: 5/5 - Is packing dense muscle that can get anybody moving wherever she wants them to.
Speed: 3.5/5 - Is quick enough to keep up with most.
Defense: 3.5/5 - Prefers to be on the offensive, pressing the opponent into making costly mistakes. Is an excellent defensive grappler.
Technique: 5/5 - Is deadly as a striker and a grappler, on her feet, the mat, in the corner, anywhere.
Wrestling
Strikes: 5/5 - Is an elite Strong Style wrestler with hands of adamantium.
Submissions: 5/5 - Put any part of yourself in her hands, and she'll know about a dozen ways to make it hurt.
Power Moves: 5/5 - Is a knockout artist with her slams as well as her hands.
Aerial Moves: 3/5 - Is a very practical wrestler, avoiding overly flashy maneuvers. That said, when the opponent's sufficiently worn down, she's surprisingly capable of styling on them from up high.
Counters: 4/5 - Excels in applying pressure and capitalizing on mistakes, be it in a trade of strikes or in a wrestling contest.
Hentai: 1/5 - Has never even touched softcore wrestling contests prior to LAW.
Specialty Match:
Deathtrap Match
A Deathtrap match is a bout with a lightened no disqualification stipulation: Weapons are not allowed, but anything the competitors can do with their own bodies is fair game. The goal is to render the opponent unconscious with a submission hold. If they are knocked out in any other fashion, they will simply be revived and the match will continue.
Attitude Towards Hentai Matches: "Unu piipl...Unu piipl a freak." ("You people...You people are freaks.")
Favored, Signature, and Finishing Moves
Favored Moves
Whirlwind Toss
Unnamed Straight Punch

Is often used to knock opponents into the corner, where she'll follow up with the Unnamed Combination.
Unnamed Combination #1

Is performed against an opponent in the corner.
Showtime Rebound
Harrowing/Grievous Velocity

Takira may pop the opponent up a good ways into the air before slamming them back down into the mat, turning this into Grievous Velocity, a Signature Move that normally sets up the JPS.
Stun Trigger

The important thing here is the capture of the wrists, not the counter (although this move may also be used as a counter). May be followed up by Arm-Trap Stomps.
Arm-Trap Stomps

May be followed up by the Kill Trigger.
Arm-Trap Headbutts

Are usually aimed at the nose.
Unnamed Combination #2
Rhino Charge

If the opponent isn't knocked down, she'll follow up with a Straight or a Megaton Punch if they're stunned.

Something like this, except aimed at the face.
Signature Moves
Super Backbreaker

Is used to set up The JPS.
Striker Lariat

Is used to set up either the Megaton Punch or Summary Execution.
Pillory Bomb

Usually precedes the Trapmasterlock.
Pillory Suplex

When performed outside of the Death Trio, is used to set up the Kill Trigger or a Summary Execution.
Finishing Moves
Trapmasterlock
Trapperleaf

Also has a standing variant.
Megaton Punch
Kill Trigger
Combined Powers
The JPS (Jamaican Phoenix Senton)
Critical Finishing Moves
Megaton Fury
Summary Execution

May also be performed from behind.
Murderbomb
Game Over
Has two variants, both being reserved for the toughest of opponents.

- The first has Takira beginning with the Stun Trigger, never letting go of the opponent as she transitions into the Arm-Trap Stomps. Once she has decided that enough is enough, she'll pull the dazed opponent into position for the Kill Trigger.

- The second has her start with a Pillory Suplex, which is followed up with a Pillory Bomb, and then the Trapmasterlock.
Voice:
Pam Grier
Relationships
Friends

Family

- Black Severin (Half-Brother)

- King D (Half-Brother)

Allies

Crushes

Rivals

Enemies

Lovers
Last edited by DSX93 on Sat Aug 09, 2025 8:25 am, edited 2 times in total.
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