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Momo "Miss Ayase" Komaeda

Posted: Thu Aug 27, 2026 4:53 am
by Malkavia
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Alignment:

Some people blabber on and on and on about hONoR and total snoozefest crap like tHe SpiRiT oF ThE gAMe. Like, dude. C'mon. We're sexfighting, it's supposed to be freakin' fun!

But then other guys, they're like—hey, if it helps me win, what's really stopping me from kickin' ya hard between the legs or maybe shovin' this needle in your eye?

Far as I'm concerned, both those dumbasses can kick rocks. I'm here to blow off steam punching some dumbass fugly cueballs until one or both of us gets dragged out of the ring. Then after? Winner buys loser drinks.


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Basic Information
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Name: Momo Komaeda
Alias / Ring Name: Miss Ayase
Age: 18
Hair: Blonde (Bleached)
Sexual Orientation: Bi
Height: 5’3”
Weight: 135lbs
Home Town: Kamigoe City (神越市), Japan
Entrance Theme

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Background & Motivation
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What — you're, like, actually reading my backstory huh? Bro, you know there's like a million other cooler things you could read, like how I actually fight, for instance? Doesn't that sound way gnarlier?

No?

Ooookay. Well if you want my backstory, it's pretty simple. My parents died when I was little, so my grandma Seiko Komaeda took me in. If you're expecting me to badmouth her—sorry to burst your bubble, but I ain't gonna be doing that here. We don't always agree on, uh, anything, especially how to fight—

...Yeah. See, I knew you were gonna bring that up. Yes. She's THE Seiko Komaeda, famous for her whole "Seiko Style Snake Wrestling." And yeah, that's great, great for her. And yeah, she did teach me, like, the basics of that kinda submission wrestling. But bro that's her style, I ain't here just to copy what she's doing, and besides, there was a TON of us at her dojo out in Kamigoe, like that was part of the city's whole vibe was fight culture.

Look—let me put it this way. Seiko had three students. Me, Okarun, and Aira. You think all three of us just wanna live up to the dojo lineage? Nah dude, that's Aira's crap. Me 'n Okarun, we plan to build our own legacy. You feel me? Yeah, something different, something cool.

So...yeah. Keep an eye out for that.
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Wrestling Information
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Style: Brawling Junior

Strikes: ★★★☆☆

Momo's a close-ranged hard-hitting punk who believes in nonstop assault and applying pressure. Technically, she lacks polish, but she makes up for it with enthusiasm.

Signature Strikes
— Corner flurry (repeated hooks against a trapped opponent)
— Running forearm smash
— Jumping knee strike

Submissions: ★★★★☆

Momo was trained young in a traditional, hold-based system and knows all the classic standbys — armbars, headscissors, abdominal stretches, standard leglock variations — and knows how to execute. She avoids using them. She doesn't want to be known as another protege in the Seiko school of submission wrestling. When she does commit to a hold, her success rate is high.

— Cross armbreaker
— Standing headscissors into a takeover
— Modified abdominal stretch

Throws: ★★★☆☆

At 5'3" and 135 lbs, Momo cannot generate lift against most of the roster...and doesn't try. Her throws are entirely momentum-based: arm drags, hurricanranas, headscissors takeovers, drop toe holds, and counters that redirect a charging opponent into the mat or the turnbuckles.

— Springboard arm drag
— Hurricanrana out of the corner
— Drop toe hold into the middle rope

Aerial Techniques: ★★★★☆

That dream Momo has of establishing her own style, independent of Granny Seiko? This is where she's put most of that effort. She takes big risks attacking moving targets, diving out of the ring with no clear landing pad, all to try to string together the one kind of wrestling Grandma could never do.

Short Fuse (springboard cutter)
Diving double stomp
Inheritance (grounded cross armbreaker; this she falls back on when the game's gone long and she's getting desperate.)

Vulnerabilities:

Short Tank: Momo's conditioning is good for...maybe eight to ten minutes of high-output offense? Past that point her speed drops sharply, her strikes lose accuracy, and her aerial timing starts losing its almost uncanny edge.

No Answer to Space: Her offense requires either close range or open air. An opponent who controls distance with kicks or a longer reach, or who keeps her grounded and prevents her from reaching the ropes, don't give her a lot of room to play.