Setting Up Upper/Lower Cards And Character Improv.

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Devilish53
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Setting Up Upper/Lower Cards And Character Improv.

Unread post by Devilish53 »

Hoi.

So this is an idea I mentioned perhaps over a year ago elsewhere, that seemed to have gained traction but was never taken further. Essentially, the setting up of your wrestlers as uppercard/mid-card etc wrestlers. Or more so, what makes them such.

My idea is for a thread/similar in which people can post their characters, and suggest where they'd like to go with them, both card-wise and character wise. For example, I could post Mizaki, with a short summary of what she's done so far and where I'd like to take her. (Just an example).


Mizaki
1 loss, 1 win. Has had a interaction with a stable, and another one of my characters. Looking for ideas on how to make her a reasonable threat (lower-midcard), and a little more dynamic.


From then on, you could throw ideas that relate to what that person is looking for. Perhaps a dominant match-up to make her seem more threatening. Perhaps a lunch-thread with a similar character to expand on her personality. That sorta thing!

Anywho, tell me what you think and all that. The goal isn't for people to just go "Okay I wanna make all my girls top tier titans," but more expand on weak points perhaps.

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CaptainL
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Re: Setting Up Upper/Lower Cards And Character Improv.

Unread post by CaptainL »

Sounds intriguing! I could definitely see this being a good way to build characters that might have a harder time getting established. It'd help sort out appropriate angles for them that'd be best fit and give some idea on where to take them.
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Re: Setting Up Upper/Lower Cards And Character Improv.

Unread post by JollyRoger »

Devilish53 wrote:
Sat Nov 17, 2018 2:19 pm
Hoi.

So this is an idea I mentioned perhaps over a year ago elsewhere, that seemed to have gained traction but was never taken further. Essentially, the setting up of your wrestlers as uppercard/mid-card etc wrestlers. Or more so, what makes them such.

My idea is for a thread/similar in which people can post their characters, and suggest where they'd like to go with them, both card-wise and character wise. For example, I could post Mizaki, with a short summary of what she's done so far and where I'd like to take her. (Just an example).


Mizaki
1 loss, 1 win. Has had a interaction with a stable, and another one of my characters. Looking for ideas on how to make her a reasonable threat (lower-midcard), and a little more dynamic.


From then on, you could throw ideas that relate to what that person is looking for. Perhaps a dominant match-up to make her seem more threatening. Perhaps a lunch-thread with a similar character to expand on her personality. That sorta thing!

Anywho, tell me what you think and all that. The goal isn't for people to just go "Okay I wanna make all my girls top tier titans," but more expand on weak points perhaps.
I am in general a big fan of the system used in wrestling when we are talking about places on the card. Nobody wants to see Bobby Roode vs Apollo Crews at the end of a PPV.

In a day to day business, I think this could be tricky:
*Lets say Wrestler A is booked as a potential main eventer. She faces Wrestler B that is declared as under card. Who could possibly win this bout? Anyone who digs a little deeper will be able to calculate a match like many people do with the WWE since many years.

*Then there is the idea that the highest wanted win to loose ratio is 80% to 20%. Even for a main event player, that is a ratio of 8:2, or 1 loss for every 4 matches. This is a quite predictable and rather easy equation.

*You assume that people do not want to win, but lets be honest here from experience: If you ask people how a match should end and do not deliver a reason for this or that outcome, many people will shove the ball back in your field and ask you to decide it for them. This puts you at risk to scare off people for the future if you ask for a win, so if you are a pliable person, your ratio of wins to loses will be too bad to realistically pose as a main eventer. To deliver some evidence for this thesis, just take a look at the win/loss of Anja the Raven, my generally most protected girl since writing wrestling RP. There are notable and various exceptions from this by some of the best posters here and there or people who love to see their girls lose, but you get the point I hope.
So what do you do to keep your win/loss as high as possible? You write with people you know and trust, leading to the same problems which caused the schism from the get go.

*An economist would probably say that Interest is a consumer market. It has in 7+ years of writing wrestling RPs rarely ever actually happened to me that someone presented me an idea or answered to any ideas I presented in the blog section, one hand would surely be enough to count. That may be because my ideas plain suck, I don´t know. But on the other hand, the largest majority of unusual matches I suggested to people were met with strong interest.

tl,dr: Good idea, but hard to execute.

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Re: Setting Up Upper/Lower Cards And Character Improv.

Unread post by LtLukas »

I mean, yeah. Something that I think would be a good idea (and downright impossible to execute) would be something similar to an elo score. It would weigh not only wins and losses, but whom those wins and losses were against. The problem with that would be that someone would have to keep track of all of this by hand, it would have to be done over a period of time.

From there, you could simply establish cutoffs for tiers.

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