LAW's Malevolent Virus
"Lets get started."
Name: Unknown
Codename: Spectre
Hair colour: Error
Eye Colour: Error
Height: 999.99m
Age: 999
Weight: 999lbs
Nationality: Unknown
Voiceclaim:
Entrance theme:
Name: Unknown
Codename: Spectre
Hair colour: Error
Eye Colour: Error
Height: 999.99m
Age: 999
Weight: 999lbs
Nationality: Unknown
Voiceclaim:
Entrance theme:
Main Supervillain Attire — "Too late to run."
Maskless Alt — "And nowhere to hide."
Cyber Ninja Attire — "..."
Maskless Alt — "This is where we settle it."
Normal Villain Attire — "You're not going anywhere."
Maskless Alt — "..."
[/url]
Vs Momo Kazan — "Har har, get your laughs out now..."
Vs Kanako Sawatari — "I DARE YOU!"
Working hard to Dominate (Slight NSFW)
Vs Madeleine Citronelle — 1 Hit 1 Defeat
Vs Trinette Vailant — Conquering the Boss Battle
Game Sheet
Wrestling Information
Fighting Style: Puroresu / Trick Kicks / Submission Wrestling / Cheating
Spectre’s strategy is calculated and malevolent, with her movement breathless and deliberate, balancing along the ropes and mastering the air. She’s a ninja-like wrestler, flexible, with good mobility and vertical. Her grappling is fluid and diverse. She prefers taking the driver seat and going FAST, either finishing in a blitz or dragging it out purposely to her liking. Her most standard offence is kick combos, then using them tactically to bait, punish and create weak points. Once she has control, that’s where she has a little bit of fun.
She LOVES to wreck midriffs, sometimes to her detriment. The bruising makes her blush, and seeing the person’s face and willpower drain from the abuse makes her feel nice and fuzzy. Similarly felt when scaring and bullying her rivals in and out of the ring. She often takes her time with juicy ones, resembling a plan to ambush them for posturing or to injure a limb before a match. She’ll show up anywhere, ruin your day, just for the thrill of getting one over. Eventually, she’ll work you into the edge of absolute exhaustion so she can squeeeeeeze out precious begging.
Spectre is shameless when it comes to playing dirty and mean, screwing over anyone as nothing is sacred but winning. Drugged lipstick, binds, humiliation holds, over-the-rope armbars, stepping on hair, cattle prods, bending the fingers, grinding her boot on your face, belly, crotch or spine. She’ll rabbit punch, crush your boobs with her foot, do ring-post figure-fours, then anything to show her power and mock you in the moment. Cheating without remorse. Both to win, for fun or to avoid a loss.
There’s two other main elements. Firstly, her leading henchman: Dot, Spectre’s number two, a silent assassin who is at the ready and never too far, intimately aware of Spectre’s signals, and scout adversaries, can help her avoid a loss in a critical moment — or to support her boss. She is the first among the goons she could summon to interfere or scare. She has also used DIY weapons in the past like “Punch-A-Gun”, dual-wielded crowbars and panicogenic toxin.
These are tools of the hunt. The slow or fast burn of letting them know that nothing will work, when they’ve run out of space to run, places to hide or options to exhaust. Then when she gets hands on them, when the plan falls into place, she has a laugh. And inside her chest there’s a kaboom that makes her want to squeeze the little thing that’s in her hands, twist it and make the thing work for its mercy. And that is why she hates it when they escape, or when she falls short, leading to attacks post loss or a final curse before falling on her face again.
But don’t look too far ahead. She’s still dangerous and well-studied, frequently making profiles of prolific wrestlers to learn and study and theorizing strategies to scare and defeat. In matches, it gives her a prediction boost. She tries counters quite often and is incredibly quick. Even so, she can still be surprised if they adopt new moves.
Inevitably, no matter how hard she falls or bumps, she’ll always be crawling back to strike again, and seek revenge by any means, to make them regret getting one over — once their loss is final. She’ll work to drain your morale if there’s anything left, humiliate, taunt, and lift you from the mat before three to pin you later. Ultimately, feeling on-top of everything.
In-Ring Traits:
- Combat Masochism: Spectre has her own relationship with physical struggle, often as a coping mechanism and conditioning to take more. Her emotions flicker and sway, much like her body. While her furious attitude runs cold, her body turns hot. It invigorates her in a way that makes her slightly more expressive, and possibly more of a vulnerability in sex fights. She hates it and fights with herself throughout the match to keep calm and in-control.
- Ninja Instincts: She’ll balance on anything. The ropes, guardrails, a ball, whether on her hands or feet. Her instincts are cat-like, and can make her difficult to knock over. She's incredibly mobile, possesses great reflexes and vigilance.
- No-Fear: From controlled exposure to her own fear toxin, she has severely impaired her own fear response. It has the side-effect of making her more comfortable walking into situations confidently and having a low concept of consequence for her actions and risk, creating a superego.
- Finish Her: Instead of collapsing, there's a moderate chance for Spectre to stand or stumble while completely dazed and open to attacks, finishers or combinations. In this state, a mere flick on the forehead will drop her. A more common trait after enduring defeat and she reaches her feet again.
- A Virus's Kiss: More often worn with her more... mouth-free attires, she will prepare for matches with a fast-acting drug-laced lipstick applied. Depending on her needs and intentions, it can be a sedative, stimulant, aphrodisiac or panicogenic.
- Screwed out: Spectre is determined to make closing the victory on her as hard as possible, no matter how it looks or what she needs to do. She’ll look to sabatoge the referee, turn them, intimidate, or try and get interference or use a weapon or gadget. Better yet, attack during their entrance or ambush backstage, whether with herself, Dot, or a few of her hired thugs.
Strengths:
Momentum is big for her, with gifted mobility and flexibility to do flips, spins and tricks to make her legs deadly knockout threats. Her moral bankruptcy and intellect make her incredibly and shamelessly manipulative and abusive in matches. She revels in also having one last trick to pull to save her day and or ruin yours. She always has something to pull. Even if she happens to be smashed in fair contest, she’ll always come with a plan in mind to suffer through it, but come out on top. Sacrificing a moment of weakness for triumph is always worth it.
Weaknesses: Her size is a huge drawback. Moves HURT/STUN more and she can’t rely on powering out of grips when she’s caught. Her strikes also require extra effort and setup to become powerful while her arm strength is self explanatory. She can be really easily bent, picked up, thrown or suplexed to little stamina cost and doing more damage by the bump or stretch. Could even bounce! For this reason, she sucks at test of strength, neither can she box… nor would she normally. Her reliance on movement can make her vulnerable in corners. Sound is another major issue. As someone with hyperacusis, she is vulnerable to loud crowd noises and pops, and thus why she typically has ear pieces / coverings of some kind. But her primary weakness is still her sensitive stomach. One shot is typically all someone needs to see her keel over and hold herself. Two to start drooling and crawling away. Three for a squeal. And while it’s physically debilitating, it can just as easily be worked over in hentai matches through stomach / impact play.
Signatures:
Segmentation Fault — Stretch Muffler + Armtrap + Headscissors
External Injection — Handspring Tiltawhirl DDT
Phishing — Faint + Pinfall Counter / Strike Counter
-- AFTER RECEIVING PUNISHMENT, SPECTRE MAY PURPOSEFULLY EXAGGERATE HER DAZED STATE
-- WILL COMICALLY STUMBLE AND LEAN. SEEMS VERY UNBALANCED
-- OPPONENTS CAN TRY TO GRAB AND MANIPULATE
-- SPECTRE ENACTS SUDDEN REVERSAL OR POPS OFF A STRIKE TO THEIR HEAD
-- STRONG AGAINST: Inexperienced wrestlers, Reckless Opponents, Unaware Opponents and One-Off Opponents.
-- WEAK TO: Overly cautious Wrestlers and Perceptive Opponents.
-- RISKS: Opponent may land a clean blow before she was prepared to counter. Powerful wrestlers may be able to block any counter attempt due to size difference alone and inflict HUGE damage. Opponent may also not believe Spectre's Phishing state and plan accordingly.
-- REQUIRES: Believability and a proper guess of her opponent's strategy. If her opponent doesn't believing her Phishing state, then she's WIDE OPEN.Remote Execution — Springboard Arabian Press
Sexfight Moves:Brute Force — Guillotine Ace Crusher
Cryptojack — (NSFW)
Finishers:Backdoor Exploit — (NSFW)
Spectre's Pity — Haas of Pain
Memory Leak — Curbstomp
Ultimate:Buffer Overflow — Octopus Stretch
Day Zero Attack / Zeroed
Variation A
-- NINJA SLIDE BETWEEN THE LEGS OR GETS BEHIND THEM
-- JUMPING SPIN KICK TO THE BACK OF HEAD / DROPKICK
-- OPPONENT STUMBLES TO CORNER IN STANDING POSITION, FACING THE TURNBUCKLE PAD
-- SPEAR THEIR SPINE FROM A RUN-UP
-- HAIR-PULL THROW THEM TO THE GROUND, BELLY FACE UP
-- RUN ROPES, JUMPING OVER OPPONENT OR RUN UP CORNER
-- SPRINGBOARD INTO ASAI CORKSCREW MOONSAULTVariation B
-- NINJA SLIDE BETWEEN THE LEGS OR GETS BEHIND THEM
-- JUMPING SPIN KICK TO THE BACK OF HEAD OR DROPKICK
-- OPPONENT STUMBLES TO CORNER IN STANDING POSITION, FACING THE TURNBUCKLE PAD
-- HOP UP THE ADJACENT ROPES ONE AT A TIME AND EXECUTE A REVERSE FRANKENSTEINER
-- RUN ROPES
-- EXECUTE PUNT KICK
SPECTRE — The Malevolent Virus
Spectre is a ruthless, sadistic and relentless supervillain infecting the LAW system. Her mission is the spread of terror and accrue notoriety, centred around herself as someone who can beat the game. Someone who can create such a hate following, spreading like wildfire — and still win.
She prefers to keep mystery, and unfindable unless she wants to be found. The vantage point or VIP area. She’s something of a subtle control freak that likes to control her surroundings. Admittedly, this is partially just to give her ears more comfort or keep off a zealous hater. Even so, she loves presenting showmanship in her activities. Hacking into the arena, playing with lights and stage/ring pyro, making her voice come out of every speaker or wrecking electrical havoc on the titantron, plastering her logo on the broadcast or interrupting segments.
Spectre’s main mindset is like a passionate bounty hunter. She seeks out opponents to make an appetizing chase, encouraging them to run to have a game so she can engage. She wants them to exhaust their options, run down on stamina. And when they’re tired and beat, she won’t let them go until satisfied. She’ll exploit weakness, chase them, fight them and seek to break them in one her plans.
Her primary favourite victims are heroines, stoic workhorses, eager rookies, strong-willed faces and those with cute, smashable faces. To render them the most afraid and broken. That is pure pleasure. To see them cry, beg, then break down into something small and weak, a figment that she can squeeze, play with, finish off when bored, either quick or prolong. Then tomorrow will be a new hunt. The bigger, the badder, the harder, the more she wants it.
Beyond LAW arenas, Spectre has a growing infamy and reputation. Cybercrime, grand larceny, extortion, protection rackets and bitcoin have started to become her motif, using her money to create an enterprise that has bribes, blackmail, some goons and plenty of intimidation. Despite this, her main source of terror remains her ryona streams. These are events held on the front page of LAW or elsewhere, where a victim is put to a punishing machine and then struck, zapped or asphyxiated with Spectre hosting it shamelessly. And most recently is the supply of Night Thrill, a panicogenic cocktail.
Gathering information is essential either physically or online. Dot is frequently applied to help her endeavours, to whom Spectre places huge faith in. She wants to know you before striking, ideally. She wants to know how you wrestle, will study how you grapple and finish your matches, what your flaws, strengths and strategies are — and be so very ready for you.
Once she’s set on having something or someone, she gives it all her effort, chasing it without apology or guilt. She only cries for herself, and never really feels the pain of what she leaves behind. If given a chance, she would find a way to enslave her powerful rivals to her, through blackmail, emotional manipulation or physical coercion. It’s all the same. A virus has to grow.????? — The Individual
In private, she remains a selfish and greedy individual with her basket of issues. Someone with wickedness lurking under thin skin and often runs from taking responsibility for her wrong-doings, fighting the verdict of them. Deep-down, she only really cares to avoid the punishment.
How she conceived the idea of Spectre was about rebelling against her developing limitations that hardship showed her, both health-wise, career-wise and real life mistakes, pushing her to strive to become bigger by causing maximal impact and damage. In this way, she regains her fighting chance to beat the game and become a legend. To become uncontainable and undeniable as having gotten over the mountain of pro wrestling. And once she has her achievement, her reward, she’s always onto the next thing. It’s never enough for her — she wants excess, more prizes and more heist. She does make effort to lead some downtime, typically taking on an identity to cover up the obviously nasty details of herself.
She views her downtime like peace in a cairn of her own turbulent world. Many of her bonds are surface level or transactional. She pretends to give her feelings, covering it with out-going energy, feigned sympathy, caring gestures and fun-seeking ideas. She struggles to connect. One exception has been Dot. Her closest confidant and most loyal lieutenant. The two are cohorts in their personal lives, with Spectre fixed on keeping Dot to herself.
Ironically, she’d rather become someone else for a weekend. In such a way she tends to lose track of where she’s heading at times. And she hasn’t cared about being berated for her choices, often mocking it with comebacks, put downs or deflections.
She’s not easy to anger, but her threshold before punishing a bitch is short. And she’s vengeful, often in the long-game. She’s someone who likes to be the number one and sole priority and doesn’t enjoy sharing the people she treasures. It’s like everyone else becomes her enemy, the poison she protects you from. At the same time, it’s usually when she becomes abusive, petty, controlling and needy for attention.
It teeeeends to be why she gravitates towards computers and robots. They obey her, are always there, fill her needs and she can control them down to the 1s and 0s. She’s very passionate in this field and makes her own DIY rigs, machines, gadgets and bots, while continuing to work on new tech, funded by her SpeckNet. Once upon a time, this stuff could’ve been a future.
She doesn’t have a single residence, but instead moves around. Her favourite place for her off-days is a quiet comfortable venue, the scenic summer day under a tree on-top of a hill, the homey cafe by a park or an empty amusement park at 3am. She enjoys miniature gardens in the same way as robots. They help her tune out the universe, within her laboratory of scrap metal and chipsets, the odd stuffed animal, movie poster and nick-nacks from all her adventures up to this point in life.
With many more to come.
Matches / Storylines / Feuds
Match 1: Standard Match: Kasey Crass — COMPLETED
Match 2: Standard Match: Rose Martinelli — COMPLETED
Match 3: Standard Match: Emi Sakura — COMPLETED ( ? )
Match 4: Hardcore Match: Amy Schmidt — COMPLETED
Match 5: Standard Match: Alena Stepanova — ONGOING
Match 6: Standard Match: Audrey Trovita — COMPLETED
Match 7: Standard Match: Aika Sakata — COMPLETED ( ? )
Match 8: Hardcore Match: Yuri Yoshida & Natsuki Muramoto — ONGOING
Match 9: Standard Match: Oscar Orelash — COMPLETED
Match 10: Standard Match: Miranda Tomi — ONGOING
Match 11: Standard Match: Garnet Rose — COMPLETED ( ? )
Match 12: Standard Match: Kimiko Izanagi — COMPLETED
Match 13: Standard Match: Snow White — ONGOING
Match 14: Custom Rules Match: Astra Nova — ONGOING
Match 15: Standard Match: Aoi Fukiwara — ONGOING
Match 16: PPV Standard Match: Mary Clairson — ONGOING
Match 17: Standard Match: Wonder Shiki — ONGOING
Match 18: Standard Match: Salem Taylor — ONGOING
Match 19: Extended Pinfall Match: Bill — ONGOING
Match 20: Mat Room Match — ONGOING
Match 21: Turning Point Match: Luke Cranston— ONGOING
Social Threads:
Specks of Doubt — ONGOING
Livestreams:
Episode 1: Audrey Trovita — ONGOING
Promos:
Taking on the Spectre ( Luke Cranston & Spectre )
Wrestling For a Cause ( Katherine Hart & Spectre )