Age: 24
Hair Color: Brown
Eye Color: Green
Height: 5’10
Weight: 150
Alignment: Heel
Nationality: North American (Is of French descent, to be specific)
Hometown: New York, New York
Entrance Music:
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Ring Attire (Afro)
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Ring Attire (Long and Curly hair)
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Beach Attire
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Lingerie
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Gym Attire
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(Imagine that she's wearing matching sneakers. The AI let me down on that one.)
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Casual
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Dressed to Kill
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A textbook vamp. Along with being a skilled seductress, she's also a great actress, able to aptly don many a sympathetic mask to suit her plots. But she is ultimately a gold-digging opportunist who's always looking out for number one. Diana aims to reach the top, and she won't hesitate to play dirty to get there.
Work In Progress
Diana Jacques is the cousin of Alix, whom she'd looked up to for and largely emulated. From modelling, to a brief stint in porn, and even sexfighting. But whereas Alix had done those things largely for the fun of it, for Diana, it was mainly a means of quick cash and rebellion against her parents, who entrusted her with the least of their fortune in comparison to her siblings, owing to an entitled attitude that would never truly fade; she may hide it when it serves her purposes, but it would always be there.
Her admiration of Alix would also end when her cousin caught onto and would eventually ruin a scheme to marry the son of a family friend for his money, revealing to him the numerous affairs she was having throughout their relationship. She vowed revenge, which would lead her to LAW.
Although perfectly capable of earning her spot, she would seduce her way into being signed. With a few nifty perks to boot.
Her admiration of Alix would also end when her cousin caught onto and would eventually ruin a scheme to marry the son of a family friend for his money, revealing to him the numerous affairs she was having throughout their relationship. She vowed revenge, which would lead her to LAW.
Although perfectly capable of earning her spot, she would seduce her way into being signed. With a few nifty perks to boot.
Strategy:
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Diana utilizes a unique form of Strong Style wrestling named Ambrosia Style, a combination of Karate, Boxing, technical, and power wrestling that was created by her mentor, Monique Ambrosia. Like her mentor, she's a strong striker with a talent for counters, and a grappler who specializes in pinning maneuvers. She lacks power, but makes up for it with speed, submission skills, and a touch of innovation.
She's an aggressive foe with a liking for pressure fighting, made all the more dangerous with her long limbs, which she uses to start wresting control from range. When she's striking, her goal is to either blitz her opponents down with a swift, explosive offense, or make them so desperate for a breath that they make a move that she can capitalize on with deadly Ambrosia precision.
She's been taught to strike first, then grapple as her opponent gets worn down. Constantly going for pinning maneuvers to keep the pressure on, making attempts at something complex to make them expend more energy escaping. Either that, or locking in holds that commonly target the limbs in order to strike a more immediate blow at both the opponent's defense and offense. And when they're helpless, she'll spend a little more time dominating than necessary. Gotta show the people that she's That Bitch, after all.
She has a tendency to fight dirty even when things are going her way; fighting smart takes precedence over fighting hard in her eyes.
Unlike her mentor (and similarly to the woman who mentored her, ironically), Diana normally tries to de-emphasize the fight in favor of the sex in Hentai matches. To this end, she brings a great deal of Domme energy, seeking to overcome her opponent's will with her own, rather than enticing them over to her way of thinking with honeyed words.
She's an aggressive foe with a liking for pressure fighting, made all the more dangerous with her long limbs, which she uses to start wresting control from range. When she's striking, her goal is to either blitz her opponents down with a swift, explosive offense, or make them so desperate for a breath that they make a move that she can capitalize on with deadly Ambrosia precision.
She's been taught to strike first, then grapple as her opponent gets worn down. Constantly going for pinning maneuvers to keep the pressure on, making attempts at something complex to make them expend more energy escaping. Either that, or locking in holds that commonly target the limbs in order to strike a more immediate blow at both the opponent's defense and offense. And when they're helpless, she'll spend a little more time dominating than necessary. Gotta show the people that she's That Bitch, after all.
She has a tendency to fight dirty even when things are going her way; fighting smart takes precedence over fighting hard in her eyes.
Unlike her mentor (and similarly to the woman who mentored her, ironically), Diana normally tries to de-emphasize the fight in favor of the sex in Hentai matches. To this end, she brings a great deal of Domme energy, seeking to overcome her opponent's will with her own, rather than enticing them over to her way of thinking with honeyed words.
Diana's Dungeon Match
The Diana's Dungeon Match is an Accepted Sexual Submission match that takes place in the dungeon that she has built into her home(s). The match is contested under classic mat wrestling rules (meaning no strikes, aside from slaps, spanking, and those performed with toys and implements) inside a custom-made ring that stands in the middle of the dungeon, surrounded by walls that are lined with whips, paddles, and other assorted toys. The match is recorded live, but Diana will also have edits of the footage made and released to the LAW website in a "best of" series format called "Choice Cuts".
POW rules are also an option, with additional footage often being shot during the time of ownership.
POW rules are also an option, with additional footage often being shot during the time of ownership.
GFEMW (Global Frontier Erotic Martial-Arts Wrestling) Rules Match
Named after the famous Hentai wrestling company. A match with Global Frontier Erotic Martial-Arts Wrestling rules will be conducted as follows:
- The only ways to win are via Knockout, Vocal Submission, Orgasm during a pinfall penalty period or tap out submission penalty, or Disqualification.
- After suffering three knockdowns, throws, and/or slams, a competitor will be required to remove an article of clothing. No further penalties will be occurred once said competitor is nude.
- Three count pinfalls are still in place, incurring a penalty period ala the Resistencia Erotica rules featured in Lucha Libre Erotica: A set length of time where the pinned is prohibited from resisting the sexual ministrations of the one who pinned them.
- Competitors are allowed to tap out in order to be released from a hold. But in doing so, they are required to satisfy their opponent in any way they please until they reach climax, upon which both competitors are allowed one minute's rest.
- Rope breaks are in effect, but competitors are allowed only three to escape a submission hold penalty-free. After these three rope breaks are expended, any future rope breaks taken to escape a submission hold will be penalized in the same manner as if the competitor in question had tapped out. Rope breaks taken to break pinfalls are not penalized.
There is also an option to compete under the old school Pure Rules, which are effectively the same as the regular rules, but with some changes:
- Competitors are prohibited from leaving the ring. Doing so is grounds for an immediate disqualification unless they are thrown or knocked to the outside. Those who end up on the outside this way are given until the count of ten to re-enter the ring.
- Five rope breaks are allowed instead of three for breaking submissions. But taking a rope break after the first five have been expended will be looked at the same as a vocal submission.
- Only five rope breaks are allowed for breaking pinfalls, which are counted separately from those used to break submission holds. After expending these five breaks, any future pinfall breaks will be penalized in the same manner as a submission break penalty in FGEMW's current rules.
- Vocal submissions incur a Prisoner of War penalty for one night, or for however long a period the competitors agree to.
- The only ways to win are via Knockout, Vocal Submission, Orgasm during a pinfall penalty period or tap out submission penalty, or Disqualification.
- After suffering three knockdowns, throws, and/or slams, a competitor will be required to remove an article of clothing. No further penalties will be occurred once said competitor is nude.
- Three count pinfalls are still in place, incurring a penalty period ala the Resistencia Erotica rules featured in Lucha Libre Erotica: A set length of time where the pinned is prohibited from resisting the sexual ministrations of the one who pinned them.
- Competitors are allowed to tap out in order to be released from a hold. But in doing so, they are required to satisfy their opponent in any way they please until they reach climax, upon which both competitors are allowed one minute's rest.
- Rope breaks are in effect, but competitors are allowed only three to escape a submission hold penalty-free. After these three rope breaks are expended, any future rope breaks taken to escape a submission hold will be penalized in the same manner as if the competitor in question had tapped out. Rope breaks taken to break pinfalls are not penalized.
There is also an option to compete under the old school Pure Rules, which are effectively the same as the regular rules, but with some changes:
- Competitors are prohibited from leaving the ring. Doing so is grounds for an immediate disqualification unless they are thrown or knocked to the outside. Those who end up on the outside this way are given until the count of ten to re-enter the ring.
- Five rope breaks are allowed instead of three for breaking submissions. But taking a rope break after the first five have been expended will be looked at the same as a vocal submission.
- Only five rope breaks are allowed for breaking pinfalls, which are counted separately from those used to break submission holds. After expending these five breaks, any future pinfall breaks will be penalized in the same manner as a submission break penalty in FGEMW's current rules.
- Vocal submissions incur a Prisoner of War penalty for one night, or for however long a period the competitors agree to.
Passionforce Rules Match
Named after the premier Erotic Mixed Martial Arts promotion. A match with the Passionforce ruleset will be conducted as follows:
- The match is to be held inside an MMA octagon.
- It will be contested within 4-6 five minute rounds, with one minute of rest in between rounds.
- The only means of victory are via Knockout, Submission, using the opponent to bring oneself to Orgasm, or Disqualification.
- Submissions work differently in Passionforce: Tapping out doesn't count, initially. Instead, that will force the release of the hold, but the competitor who tapped out will be required to service their opponent orally until they reach orgasm, at which point the fighters will be sent to their corners for a minute's rest before the round continues as normal. In order to properly submit, a competitor must kneel before their opponent and vocally state their forfeiture of the bout. Prisoner of War rules (if agreed upon) will then be in effect.
Competitors are allowed a maximum of three times to tap out. The third incident will be viewed the same as a Vocal Submission.
- Loser Gets Fucked rules will be in effect for losses via Knockout or Disqualification. Competitors who have been knocked out will be revived before the victor can claim their prize. Prisoner of War rules (if agreed upon) will be in effect in instances of a loss via being used to give the victor an Orgasm.
The fighters may also choose to compete under the Classic ruleset. Under the Classic ruleset, the fight will have no disqualifications, with the one and only exception of a refusal to reset after a tap out penalty. There will also be no rounds, with the fight continuing until someone emerges victorious.
- The match is to be held inside an MMA octagon.
- It will be contested within 4-6 five minute rounds, with one minute of rest in between rounds.
- The only means of victory are via Knockout, Submission, using the opponent to bring oneself to Orgasm, or Disqualification.
- Submissions work differently in Passionforce: Tapping out doesn't count, initially. Instead, that will force the release of the hold, but the competitor who tapped out will be required to service their opponent orally until they reach orgasm, at which point the fighters will be sent to their corners for a minute's rest before the round continues as normal. In order to properly submit, a competitor must kneel before their opponent and vocally state their forfeiture of the bout. Prisoner of War rules (if agreed upon) will then be in effect.
Competitors are allowed a maximum of three times to tap out. The third incident will be viewed the same as a Vocal Submission.
- Loser Gets Fucked rules will be in effect for losses via Knockout or Disqualification. Competitors who have been knocked out will be revived before the victor can claim their prize. Prisoner of War rules (if agreed upon) will be in effect in instances of a loss via being used to give the victor an Orgasm.
The fighters may also choose to compete under the Classic ruleset. Under the Classic ruleset, the fight will have no disqualifications, with the one and only exception of a refusal to reset after a tap out penalty. There will also be no rounds, with the fight continuing until someone emerges victorious.
Signature and Finishing Moves
Signature Moves (Strikes)
Quickdrop/Lightning Drop/Thunder Drop
When Diana is looking to be on the offensive, she'll perform this with a leap, turning it into the Lightning Drop.
When performed with a running start, this becomes the Thunder Drop, a Finishing Move.
Ambrosia Style Combo #1 (Expanded)
Ambrosia Style Combo #2
Spinning Back Middle Kick
Wind Hook Uppercut
Becomes a Finishing Move with a proper wind-up.
Shun Ren Dan
Is a Finishing Move when coupled with the Ambrosia Parry.
Limbo Uppercut
Stun Gun
Is often paired with a stomp to the opponent's foot to keep them in place.
Like so.
Zero Cannon
A Tiger Drop that's thrown after evading a strike, rather than as an interceptive blow. Not a match ender on its own, but it can put the opponent well on the way to it, often leaving them breathless even without a precise hit to the solar plexus.
D-Bow Combination
Is normally done without the stomp at the end.
Unnamed Combination #1
Unnamed Combination #2
Is performed in the corner.
Unnamed Corner Maneuver
Unnamed Counter #1
Signature Moves (Pinning Maneuvers)
La Magistral Stack Pin
Altered School Boy Pin
Leg Scissor Takedown Pin
Seatbelt Pin
Buona Notte Bacio
Ambrosia Wrap
Downward Spiral Cradle
Bridged Backslide
Signature Moves (Misc.)
Ambrosia Parry
May lead into the Shun Ren Dan combination.
Switcheroo Parry
Unnamed Counter #2
Finishing Moves
Tiger Drop/Pouncing Tiger
Is a Critical Finishing Move when performed as a counter attack or delivered precisely to the solar plexus. Becomes the Pouncing Tiger when she abandons her defense in favor of an explosive offensive.
Tiger's Flight
Dirt Nap
Banana Split
Has an alternate variant of Critical strength.
Cattle Mutilation
Sweet Dreams Kimura
Finishing Moves (Pinning Maneuvers)
Figure Four Jackknife Pin
Ambrosia Wrap Deluxe
Ambrosia Package
The IPDI (Il Ponte Degli Innamorati)
Critical Finishing Moves
Ambrosia Destroyer
Pincer Lock Roll-Up
Dirt Nap Ultra
Relationships
Friends
Family
- Alix "Sunshine" Jacques (Cousin)
Allies
Crushes
Rivals
Enemies
- Alix "Sunshine" Jacques ("That bitch is gonna learn what happens to people who don't mind their own fucking business.")
Lovers
Mentor
- Monique Ambrosia
Family
- Alix "Sunshine" Jacques (Cousin)
Allies
Crushes
Rivals
Enemies
- Alix "Sunshine" Jacques ("That bitch is gonna learn what happens to people who don't mind their own fucking business.")
Lovers
Mentor
- Monique Ambrosia