Nicknames: Dragunov, RBD
Age: 27
Hair Color: Brown (Uses dye)
Eye Color: Hazel
Height: 5'11
Weight: 142
Alignment: Heel
Nationality: French
Hometown: Bordeaux, France
Entrance Music:
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Standard
High Profile Match
Ring Attire
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Beach Attire
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Gym Attire
Casual
Promotional Shots
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Backstory:
Preferred Matches: FGEMW Rules Match, Hardstyle Hentai, Hardstyle Reverse Hentai, Hentai Pinfall, Reverse Hentai Pinfall, Last Person Standing, MMA-style matches
Strategy:
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Renee is a tireuse of yellow glove rank, and has also taken up training in Judo and Ambrosia Style wrestling, a variant of Strong Style invented by Monique Ambrosia that incorporates Karate, Boxing, technical wrestling, and some power wrestling that specializes in counters and pinfalls.
She prefers to start her matches at range, keeping opponents at bay with jabs, straights, and primarily lightning fast kicks (as she lacks upper body strength), but will occasionally close in when she sees an opportunity to do some extra damage. She has something of an ego, which drives her to finish matches looking as pristine as possible. To this end, she leans heavily on counters and defensive fighting, goading opponents to try to chase her down so she can whittle away at them. After wearing them down, she'll either go for a knockout or close in to take them to the mat, where she'll use constant, complex pinfalls to sap the rest of their strength.
She prefers to start her matches at range, keeping opponents at bay with jabs, straights, and primarily lightning fast kicks (as she lacks upper body strength), but will occasionally close in when she sees an opportunity to do some extra damage. She has something of an ego, which drives her to finish matches looking as pristine as possible. To this end, she leans heavily on counters and defensive fighting, goading opponents to try to chase her down so she can whittle away at them. After wearing them down, she'll either go for a knockout or close in to take them to the mat, where she'll use constant, complex pinfalls to sap the rest of their strength.
GFEMW (Global Frontier Erotic Martial-Arts Wrestling) Rules Match
Named after the famous Hentai wrestling company. A match with Global Frontier Erotic Martial-Arts Wrestling rules will be conducted as follows:
- The only ways to win are via Knockout, Vocal Submission, Orgasm during a pinfall penalty period or tap out submission penalty, or Disqualification.
- After suffering three knockdowns, throws, and/or slams, a competitor will be required to remove an article of clothing. No further penalties will be occurred once said competitor is nude.
- Three count pinfalls are still in place, incurring a penalty period ala the Resistencia Erotica rules featured in Lucha Libre Erotica: A set length of time where the pinned is prohibited from resisting the sexual ministrations of the one who pinned them.
- Competitors are allowed to tap out in order to be released from a hold. But in doing so, they are required to satisfy their opponent in any way they please until they reach climax, upon which both competitors are allowed one minute's rest.
- Rope breaks are in effect, but competitors are allowed only three to escape a submission hold penalty-free. After these three rope breaks are expended, any future rope breaks taken to escape a submission hold will be penalized in the same manner as if the competitor in question had tapped out. Rope breaks taken to break pinfalls are not penalized.
There is also an option to compete under the old school Pure Rules, which are effectively the same as the regular rules, but with some changes:
- Competitors are prohibited from leaving the ring. Doing so is grounds for an immediate disqualification unless they are thrown or knocked to the outside. Those who end up on the outside this way are given until the count of ten to re-enter the ring.
- Five rope breaks are allowed instead of three for breaking submissions. But taking a rope break after the first five have been expended will be looked at the same as a vocal submission.
- Only five rope breaks are allowed for breaking pinfalls, which are counted separately from those used to break submission holds. After expending these five breaks, any future pinfall breaks will be penalized in the same manner as a submission break penalty in FGEMW's current rules.
- Vocal submissions incur a Prisoner of War penalty for one night, or for however long a period the competitors agree to.
- The only ways to win are via Knockout, Vocal Submission, Orgasm during a pinfall penalty period or tap out submission penalty, or Disqualification.
- After suffering three knockdowns, throws, and/or slams, a competitor will be required to remove an article of clothing. No further penalties will be occurred once said competitor is nude.
- Three count pinfalls are still in place, incurring a penalty period ala the Resistencia Erotica rules featured in Lucha Libre Erotica: A set length of time where the pinned is prohibited from resisting the sexual ministrations of the one who pinned them.
- Competitors are allowed to tap out in order to be released from a hold. But in doing so, they are required to satisfy their opponent in any way they please until they reach climax, upon which both competitors are allowed one minute's rest.
- Rope breaks are in effect, but competitors are allowed only three to escape a submission hold penalty-free. After these three rope breaks are expended, any future rope breaks taken to escape a submission hold will be penalized in the same manner as if the competitor in question had tapped out. Rope breaks taken to break pinfalls are not penalized.
There is also an option to compete under the old school Pure Rules, which are effectively the same as the regular rules, but with some changes:
- Competitors are prohibited from leaving the ring. Doing so is grounds for an immediate disqualification unless they are thrown or knocked to the outside. Those who end up on the outside this way are given until the count of ten to re-enter the ring.
- Five rope breaks are allowed instead of three for breaking submissions. But taking a rope break after the first five have been expended will be looked at the same as a vocal submission.
- Only five rope breaks are allowed for breaking pinfalls, which are counted separately from those used to break submission holds. After expending these five breaks, any future pinfall breaks will be penalized in the same manner as a submission break penalty in FGEMW's current rules.
- Vocal submissions incur a Prisoner of War penalty for one night, or for however long a period the competitors agree to.
Signature and Finishing Moves
Signature Moves
(Imperfect) Tiger Drop
Stun/Kill Shot
Is called the Stun Shot when the counter is aimed anywhere but the solar plexus. When aimed at the solar plexus, it becomes the Kill Shot, a Finishing Move.
Unnamed Combination
Ambrosia Style Combo #1
Ambrosia Style Combo #2
Spinning Back Middle Kick
Ambrosia Parry
May lead into the Shun Ren Dan combination or the Excellent Execution.
Shun Ren Dan
Is a Finishing Move when coupled with the Ambrosia Parry.
Switcheroo Parry
Unnamed Reversal
Signature Moves (Pinning Maneuvers)
La Magistral Stack Pin
Altered School Boy Pin
Leg Scissor Takedown Pin
Seatbelt Pin
Ambrosia Wrap
Downward Spiral Cradle
Bridged Backslide
Finishing Moves
Helicopter Kick
May also be performed from the corner.
Just with the proper leg extension and fewer spins. When it's done this way, it's typically precluded by a whiffed clothesline intended to fake the opponent out.
Question Mark Kick
Dragunov Drop
Is a Critical Finishing Move when performed as a counter or with wind-up.
Axecution
Tree Feller
Finishing Moves (Pinning Maneuvers)
Figure Four Jackknife Pin
Ambrosia Wrap Deluxe
Ambrosia Package
The IPDI (Il Ponte Degli Innamorati)
Critical Finishing Moves
Phantom Strike Combination
Excellent Execution
Is only used in tandem with the Ambrosia Parry.